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| Per unit per type | 0 | |
| Flesh to spend: | Level: | ||||||
| Gross Income, every | mins: | 0 | Horde size: | Max Horde: | 5 | ||
| Upkeep: | Usable Abilities per type: | 5 | |||||
| Net Income: | 0 | ||||||
| Income | ||
| Defense |
| Income | |||
|---|---|---|---|
| Name | Income | Initial Cost | Owned |
| Human Disguise | 1 | 40 | |
| Falling Cage | 5 | 220 | |
| Collapsing Manhole Cover | 10 | 500 | |
| Dark Room | 25 | 1,500 | |
| Hijacked Taxi Cab | 65 | 5,000 | |
| Fake Door | 110 | 11,000 | |
| Park Sinkhole | 200 | 25,000 | |
| Fake Office | 350 | 54,000 | |
| Collapsing Walls | 590 | 110,000 | |
| Hijacked Bus | 900 | 200,000 | |
| Fake Hospital | 1500 | 360,000 | |
| Barricaded Church | 2700 | 700,000 | |
| Collapsing Building | 4200 | 1,200,000 | |
| Total Flesh spent on Traps: | 0 | ||
| Flesh spent on income: | 0 | ||
| Flesh spent on defense: | 0 | ||
| Current | Projected | Suggested Purchase | Action | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Income | ROI | Owned | Cost | Income | ROI | Amount | Buy it | |
| 40 | 0 | 2.5e-2 | 0 | 40 | 0 | 2.5e-2 | 0 | ||
| 220 | 0 | 2.3e-2 | 0 | 220 | 0 | 2.3e-2 | 0 | ||
| 500 | 0 | 2.0e-2 | Collapsing Manhole Cover is not available until level: 2 | ||||||
| 1,500 | 0 | 1.7e-2 | Dark Room is not available until level: 9 | ||||||
| 5,000 | 0 | 1.3e-2 | Hijacked Taxi Cab is not available until level: 13 | ||||||
| 11,000 | 0 | 1.0e-2 | Fake Door is not available until level: 20 | ||||||
| 25,000 | 0 | 8.0e-3 | Park Sinkhole is not available until level: 25 | ||||||
| 54,000 | 0 | 6.5e-3 | Fake Office is not available until level: 30 | ||||||
| 110,000 | 0 | 5.4e-3 | Collapsing Walls is not available until level: 35 | ||||||
| 200,000 | 0 | 4.5e-3 | Hijacked Bus is not available until level: 40 | ||||||
| 360,000 | 0 | 4.2e-3 | Fake Hospital is not available until level: 50 | ||||||
| 700,000 | 0 | 3.9e-3 | Barricaded Church is not available until level: 60 | ||||||
| 1,200,000 | 0 | 3.5e-3 | Collapsing Building is not available until level: 70 | ||||||
| Income | 0 | New Income | 0 | ||||||
| Optimal | 0 | Increase | 0 | ||||||
| Missed Income | N/a | ||||||||
| Defense | |||
|---|---|---|---|
| Name | Defense | Initial Cost | Owned |
| Graveyard Trap | 5 | 900 | |
| Solarium Trap | 50 | 10,000 | |
| Current | Projected | Suggested Purchase | Action | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Defense | ROI | Owned | Cost | Defense | ROI | Amount | Buy it | |
| 900 | 0 | 5.6e-3 | Graveyard Trap is not available until level: 5 | ||||||
| 10,000 | 0 | 5.0e-3 | Solarium Trap is not available until level: 18 | ||||||
| Defense | 0 | New Defense | 0 | Per unit | 0 | ||||
| Optimal | 0 | Increase | 0 | Per unit | 0 | ||||
| Missed Defense | N/a | ||||||||