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Per unit per type | 0 |
Flesh to spend: | Level: | ||||||
Gross Income, every | mins: | 0 | Horde size: | Max Horde: | 5 | ||
Upkeep: | Usable Abilities per type: | 5 | |||||
Net Income: | 0 | ||||||
Income | ||
Defense |
Income | |||
---|---|---|---|
Name | Income | Initial Cost | Owned |
Human Disguise | 1 | 40 | |
Falling Cage | 5 | 220 | |
Collapsing Manhole Cover | 10 | 500 | |
Dark Room | 25 | 1,500 | |
Hijacked Taxi Cab | 65 | 5,000 | |
Fake Door | 110 | 11,000 | |
Park Sinkhole | 200 | 25,000 | |
Fake Office | 350 | 54,000 | |
Collapsing Walls | 590 | 110,000 | |
Hijacked Bus | 900 | 200,000 | |
Fake Hospital | 1500 | 360,000 | |
Barricaded Church | 2700 | 700,000 | |
Collapsing Building | 4200 | 1,200,000 | |
Total Flesh spent on Traps: | 0 | ||
Flesh spent on income: | 0 | ||
Flesh spent on defense: | 0 |
Current | Projected | Suggested Purchase | Action | ||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Income | ROI | Owned | Cost | Income | ROI | Amount | Buy it | |
40 | 0 | 2.5e-2 | 0 | 40 | 0 | 2.5e-2 | 0 | ||
220 | 0 | 2.3e-2 | 0 | 220 | 0 | 2.3e-2 | 0 | ||
500 | 0 | 2.0e-2 | Collapsing Manhole Cover is not available until level: 2 | ||||||
1,500 | 0 | 1.7e-2 | Dark Room is not available until level: 9 | ||||||
5,000 | 0 | 1.3e-2 | Hijacked Taxi Cab is not available until level: 13 | ||||||
11,000 | 0 | 1.0e-2 | Fake Door is not available until level: 20 | ||||||
25,000 | 0 | 8.0e-3 | Park Sinkhole is not available until level: 25 | ||||||
54,000 | 0 | 6.5e-3 | Fake Office is not available until level: 30 | ||||||
110,000 | 0 | 5.4e-3 | Collapsing Walls is not available until level: 35 | ||||||
200,000 | 0 | 4.5e-3 | Hijacked Bus is not available until level: 40 | ||||||
360,000 | 0 | 4.2e-3 | Fake Hospital is not available until level: 50 | ||||||
700,000 | 0 | 3.9e-3 | Barricaded Church is not available until level: 60 | ||||||
1,200,000 | 0 | 3.5e-3 | Collapsing Building is not available until level: 70 | ||||||
Income | 0 | New Income | 0 | ||||||
Optimal | 0 | Increase | 0 | ||||||
Missed Income | N/a |
Defense | |||
---|---|---|---|
Name | Defense | Initial Cost | Owned |
Graveyard Trap | 5 | 900 | |
Solarium Trap | 50 | 10,000 |
Current | Projected | Suggested Purchase | Action | ||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Defense | ROI | Owned | Cost | Defense | ROI | Amount | Buy it | |
900 | 0 | 5.6e-3 | Graveyard Trap is not available until level: 5 | ||||||
10,000 | 0 | 5.0e-3 | Solarium Trap is not available until level: 18 | ||||||
Defense | 0 | New Defense | 0 | Per unit | 0 | ||||
Optimal | 0 | Increase | 0 | Per unit | 0 | ||||
Missed Defense | N/a |